ERF
Energy Research and Forecasting: An Atmospheric Modeling Code
ERF_TerrainConversion.H
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1 #ifndef ERF_TERRAIN_CONVERSION_H_
2 #define ERF_TERRAIN_CONVERSION_H_
3 
4 #include <AMReX_Array.H>
5 #include <AMReX_Array4.H>
6 #include <AMReX_GpuQualifiers.H>
7 #include <AMReX_REAL.H>
8 
9 // Particle position storage convention:
10 // * pos(0), pos(1): physical x, y (no horizontal mapping in ERF).
11 // * pos(AMREX_SPACEDIM-1): computational vertical coordinate zeta.
12 //
13 // For uniform-z grids the computational zeta equals the physical z, so the
14 // helpers below are identity transforms.
15 //
16 // For terrain-fitted grids the physical z at a column (x, y) is bilinearly
17 // interpolated from z_phys_nd(i, j, k_face).
18 
19 namespace ERF {
20 namespace ParticlePos {
21 
22 // Bilinear interpolation of the height array at (x, y) for a given vertical
23 // node index k_face. Returns the physical z of node k_face at column (x, y).
24 /**
25  * @brief Bilinear interpolation of the height array at (x, y) for a given vertical node index k_face.
26  * @param[in] x Physical x-coordinate.
27  * @param[in] y Physical y-coordinate.
28  * @param[in] k_face Vertical node index.
29  * @param[in] plo Lower bound of the box.
30  * @param[in] dxi Inverse grid spacing.
31  * @param[in] height_arr Array of node-centered heights.
32  * @return Physical height z at the specified coordinates.
33  */
34 AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE
37  amrex::GpuArray<amrex::Real, AMREX_SPACEDIM> const& plo,
38  amrex::GpuArray<amrex::Real, AMREX_SPACEDIM> const& dxi,
39  amrex::Array4<amrex::Real const> const& height_arr) noexcept
40 {
41  const amrex::Real lx = (x - plo[0]) * dxi[0];
42  const amrex::Real ly = (y - plo[1]) * dxi[1];
43  const int ix = static_cast<int>(amrex::Math::floor(lx));
44  const int iy = static_cast<int>(amrex::Math::floor(ly));
45  const amrex::Real fx = lx - static_cast<amrex::Real>(ix);
46  const amrex::Real fy = ly - static_cast<amrex::Real>(iy);
47  return height_arr(ix , iy , k_face) * (amrex::Real(1) - fx) * (amrex::Real(1) - fy)
48  + height_arr(ix+1, iy , k_face) * fx * (amrex::Real(1) - fy)
49  + height_arr(ix , iy+1, k_face) * (amrex::Real(1) - fx) * fy
50  + height_arr(ix+1, iy+1, k_face) * fx * fy;
51 }
52 
53 // Computational zeta -> physical z at column (x, y).
54 // zeta is in the same units as the cell-centred z coordinate (i.e. it ranges
55 // over the level's z domain box scaled by dxi[2]). The integer cell index
56 // k = floor((zeta - plo_z) * dxi_z) is the same as for a uniform-z grid;
57 // the sub-cell fraction is interpolated linearly between the two terrain
58 // nodes that bound the cell.
59 /**
60  * @brief Convert computational vertical coordinate zeta to physical z at column (x, y).
61  * @param[in] x Physical x-coordinate.
62  * @param[in] y Physical y-coordinate.
63  * @param[in] zeta Computational vertical coordinate.
64  * @param[in] plo Lower bound of the box.
65  * @param[in] dxi Inverse grid spacing.
66  * @param[in] height_arr Array of node-centered heights.
67  * @return Physical height z.
68  */
69 AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE
72  amrex::GpuArray<amrex::Real, AMREX_SPACEDIM> const& plo,
73  amrex::GpuArray<amrex::Real, AMREX_SPACEDIM> const& dxi,
74  amrex::Array4<amrex::Real const> const& height_arr) noexcept
75 {
76  if (!height_arr) {
77  return zeta; // no terrain: identity
78  }
79  const amrex::Real lz = (zeta - plo[AMREX_SPACEDIM-1]) * dxi[AMREX_SPACEDIM-1];
80  const int k = static_cast<int>(amrex::Math::floor(lz));
81  const amrex::Real fz = lz - static_cast<amrex::Real>(k);
82  const amrex::Real z_lo = z_face_at_xy(x, y, k , plo, dxi, height_arr);
83  const amrex::Real z_hi = z_face_at_xy(x, y, k + 1, plo, dxi, height_arr);
84  return (amrex::Real(1) - fz) * z_lo + fz * z_hi;
85 }
86 
87 // Physical z -> computational zeta at column (x, y).
88 // Walks the terrain nodes at (x, y) to find the cell whose physical z range
89 // straddles the requested z, then linearly interpolates the sub-cell
90 // fraction. k_max is the largest valid cell index in the level; the walk
91 // is further clamped to the actual k extent of height_arr (which can be a
92 // smaller partial-z tile under AMR).
93 /**
94  * @brief Convert physical z to computational vertical coordinate zeta at column (x, y).
95  * @param[in] x Physical x-coordinate.
96  * @param[in] y Physical y-coordinate.
97  * @param[in] z Physical z-coordinate.
98  * @param[in] plo Lower bound of the box.
99  * @param[in] dxi Inverse grid spacing.
100  * @param[in] height_arr Array of node-centered heights.
101  * @param[in] k_max Largest valid cell index in the level.
102  * @return Computational vertical coordinate zeta.
103  */
104 AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE
107  amrex::GpuArray<amrex::Real, AMREX_SPACEDIM> const& plo,
108  amrex::GpuArray<amrex::Real, AMREX_SPACEDIM> const& dxi,
109  amrex::Array4<amrex::Real const> const& height_arr,
110  int k_max) noexcept
111 {
112  if (!height_arr) {
113  return z; // no terrain: identity
114  }
115  const int k_lo = amrex::max(0, height_arr.begin[2]);
116  const int k_hi = amrex::min(k_max, height_arr.end[2] - 2);
117  int k = k_lo;
118  while (k < k_hi) {
119  const amrex::Real z_hi = z_face_at_xy(x, y, k + 1, plo, dxi, height_arr);
120  if (z < z_hi) { break; }
121  ++k;
122  }
123  const amrex::Real z_lo = z_face_at_xy(x, y, k , plo, dxi, height_arr);
124  const amrex::Real z_hi = z_face_at_xy(x, y, k + 1, plo, dxi, height_arr);
125  const amrex::Real fz = (z_hi > z_lo)
126  ? (z - z_lo) / (z_hi - z_lo)
127  : amrex::Real(0);
128  return plo[AMREX_SPACEDIM-1]
129  + (static_cast<amrex::Real>(k) + fz) / dxi[AMREX_SPACEDIM-1];
130 }
131 
132 } // namespace ParticlePos
133 } // namespace ERF
134 
135 #endif
amrex::Real Real
Definition: ERF_ShocInterface.H:19
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE amrex::Real z_from_zeta(amrex::Real x, amrex::Real y, amrex::Real zeta, amrex::GpuArray< amrex::Real, AMREX_SPACEDIM > const &plo, amrex::GpuArray< amrex::Real, AMREX_SPACEDIM > const &dxi, amrex::Array4< amrex::Real const > const &height_arr) noexcept
Convert computational vertical coordinate zeta to physical z at column (x, y).
Definition: ERF_TerrainConversion.H:71
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE amrex::Real zeta_from_z(amrex::Real x, amrex::Real y, amrex::Real z, amrex::GpuArray< amrex::Real, AMREX_SPACEDIM > const &plo, amrex::GpuArray< amrex::Real, AMREX_SPACEDIM > const &dxi, amrex::Array4< amrex::Real const > const &height_arr, int k_max) noexcept
Convert physical z to computational vertical coordinate zeta at column (x, y).
Definition: ERF_TerrainConversion.H:106
AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE amrex::Real z_face_at_xy(amrex::Real x, amrex::Real y, int k_face, amrex::GpuArray< amrex::Real, AMREX_SPACEDIM > const &plo, amrex::GpuArray< amrex::Real, AMREX_SPACEDIM > const &dxi, amrex::Array4< amrex::Real const > const &height_arr) noexcept
Bilinear interpolation of the height array at (x, y) for a given vertical node index k_face.
Definition: ERF_TerrainConversion.H:36
Definition: ERF_InterpolationUtils.H:16