#include <AMReX_Array4.H>
#include <AMReX_GpuQualifiers.H>
#include <ERF_Constants.H>
#include <cmath>
#include <limits>
Go to the source code of this file.
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| AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE Sun | erf_topography::sun_direction (double calday, double declin, Real lat_deg, Real lon_deg) |
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| AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE Real | erf_topography::incidence (Real hx, Real hy, Sun s) |
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| AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE int | erf_topography::wrap (int i, int lo, int n) |
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| AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE bool | erf_topography::shadowed (int i, int j, const amrex::Array4< const Real > &terrain, int ilo, int ihi, int jlo, int jhi, bool periodic_x, bool periodic_y, Real dx, Real dy, Sun s, Real search_length) |
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| AMREX_GPU_HOST_DEVICE AMREX_FORCE_INLINE Real | erf_topography::corrected_shortwave (Real direct, Real diffuse, Real factor) |
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